Editorial Reviews. Review. It looks like most of the critical areas and concepts are touched on. eBook features: . Explore limited-time discounted eBooks. Get this from a library! Game engine architecture. [Jason Gregory] -- "A CHOICE outstanding academic title, this updated book covers the theory and. Hailed as a "must-have textbook" (CHOICE, January ), the first edition of Game Engine Architecture provided readers with a complete.
|Published:||6 April 2016|
|PDF File Size:||23.66 Mb|
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It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio.
Space, the Final Frontier? Go forth and multiply- Populating the world.
Game Engine Architecture
Wrangling all that wild data. Expanding to an SDK.
Junior game engineers can use this text to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
The physics of sound ; The mathematics of sound ; The technology of sound ; Rendering audio in 3D ; Audio engine game engine architecture ebook ; Game-specific audio features.
Introduction to gameplay systems: Anatomy of a game world ; Implementing dynamic elements: Components of the gameplay foundation system ; Runtime game engine architecture ebook model architectures ; World chuck data formats ; Loading and streaming game worlds ; Object references and world queries ; Updating game objects in real time ; Events and message-passing ; Scripting ; High-level game flow.
You mean there's more?: Some engine systems we didn't cover ; Gameplay systems.